True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
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Posted - 2015.06.01 21:33:00 -
[1] - Quote
sebastian the huds wrote:in eve online, do you have to wait in line for the enemy to show up in a system to defend your attack? FACK NO
why don't we do the same for dust, and remove scotty the matchmaker from fw. instead we implement "Devin the faction warfare battle maker," and he starts and hosts faction warfare battles that can be joined like pc contracts, by scrolling down to the faction of your choice and entering a battle called "attack" or "defend" with the number of players from each side listed before entering.
much like the ancient and long forgotten mercinary battles.
BOOM!! faction warfare has more people playing it!
While it is a laudible suggestion designed to get people to play FW without the controls and balancing factors EVE presents its players Dusts FW would simply remain in a state where it is wholly pointless.
All it would serve to achieve is allow populist factions to spread their numbers across a massive and uncountable number of systems/districts to farm without reprisal. While this isn't outside of the spirit of New Eden Dust doesn't provide LP checks and balances such as increased LP for Offensive Plexing, Tier Status, and fluctuating LP:ISK values depending on the supply of LP ships via the markets.
Instead in all likelihood we'd see continued dominance by the popular factions, like we did during Uprising, with their LP gaining potential completely unrestricted and no incentive to join the less popular factions nor any means of shifting the balance.
The one thing I do no like about Dusts FW system is that it is barely representative of Warzone Control instead being representative of how many random districts spread across the massive warzone that your faction owns on 20 minute intervals which themselves fluctuate randomly.
Players cannot ever see their actions have meaning because their battles are lost amongst a seas on meaningless planetary and district numbers that do no translate into a meaningful system bonus. For FW to having meaning players should be able to capture systems for meaningful lengths of time to ensure EVE pilots have time to make use of those bonuses, so that Dust player system buffers actually prevent pilots from easily taking systems and so that players can establish their own localised conflict zones.
Dusts FW is con centred on the Regional Control Modifier people barely bother to look EVE side or at the system/planet modifiers which should be the focus. It doesn't matter to EVE pilots if their opposition in Dust truly owns the warzone (evinced by Amarr EVE side dominance of the Warzone for 6+ months despite Minmatar system Dust ownership) they would only care if a system they are attacking actively sees positive VP modifiers or have a vulnerable system buffered against attack WHEN THEY NEED IT.
"Crush all who complain!"
- Arkena Wyrnspire
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